![]() ![]() The skinnedmesh in setup pose is affected by bones correctly, and during animation it moves as a whole (is affected by parent bone transformation). Partial support for "skinnedmesh" attachment. to make something appear/disappear or for frame-by-frame animations.Īnimation of slot color and transparency.Īnimating slot draw order (draw order timeline). ![]() All animations are imported from Spine, and can be selected by TCastleSceneCore.PlayAnimation(.) method.Īnimation of slot timeline attachment, this allows to change the attachment during animation, e.g. Of course, complete rendering of skeleton with attachments, and complete playback of normal bone animations (hierarchy of translations, rotations, scaling). Support for all Spine versions, JSONs exported by Spine 3.x and 4.x are tested. ![]()
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